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4.4.1 Geometrical optics
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4.4.1 Geometrical optics
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4.4. How light and sound interact with matter

Geometrical optics

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Reflection and refraction

Reflection is what happens when light bounces off a surface. In a mirror, light is almost completely reflected, and the angle of incidence equals the angle of reflection. When light hits the boundary between one medium and another, some of the light is reflected and the rest is transmitted into the second medium.

Refraction is the change in direction (bending) of light as it passes between media with different refractive indices (n). The amount of bending is described by Snell’s law:

n1​sinθ1​ = n2​sinθ2​

Here:

  • n1​ and n2​ are the refractive indices of the two media.
  • θ1​ and θ2​ are measured from the normal, a line drawn perpendicular to the boundary surface.
Snell's law
Snell's law

Dispersion

Dispersion happens because a medium’s refractive index depends on wavelength. That means different colors bend by different amounts when they enter the medium. In a prism, blue light (shorter wavelength) refracts more than red light (longer wavelength), so white light spreads out into a spectrum.

Conditions for total internal reflection

Total internal reflection occurs when:

  • light travels from a medium with a higher refractive index to one with a lower refractive index, and
  • the angle of incidence is greater than the critical angle.

The critical angle θc​ is found from:

n₁ sinθc = n₂

where n1​ is the refractive index of the denser (higher-n) medium and n2​ is the refractive index of the less dense (lower-n) medium. When the incident angle exceeds θc​, no refracted ray enters the second medium; instead, the light is completely reflected back into the denser medium.

Spherical mirrors

Spherical mirrors are reflective surfaces shaped like part of a sphere. They come in two forms: concave mirrors and convex mirrors:

  • A concave mirror has an inward curvature and focuses parallel light rays to a focal point. It’s a converging mirror with a positive focal length.
  • A convex mirror has an outward curvature and makes light rays diverge. It forms virtual images behind the mirror and has a negative focal length. The radius of curvature is the distance from the mirror to the center of the sphere it came from, and the focal length is half of this value (f=R/2).

The imaging properties are described by the mirror equation:

1/p+1/q=1/f

where object distance (p) is measured from the mirror to the object and image distance (q) is measured from the mirror to the image. By convention:

  • p is positive.
  • q is positive for a real image (formed in front of the mirror) and negative for a virtual image (formed behind the mirror).

Magnification (M) is defined as M=h′/h=−q/p, where h′ is the image height and h is the object height. Real images formed by concave mirrors are inverted, while virtual images are upright. Convex mirrors are diverging, so they always produce virtual images.

Concave mirror ray diagrams illustrating image formation
Concave mirror ray diagrams illustrating image formation

Thin lenses

Thin lenses form images by transmitting and bending light (refraction), rather than reflecting it. There are two primary types: convex lenses (converging) and concave lenses (diverging).

A convex lens is similar to a concave mirror in that it converges light rays. Real images form on the opposite side of the lens from the object because the rays actually converge after passing through the lens. Virtual images appear on the same side as the object because the rays do not actually converge.

Concave lenses make light rays diverge, so they produce only virtual images. These images are upright and form on the same side of the lens as the object.

The focal length of a lens tells you where parallel rays converge (or appear to diverge). For a converging lens, the focal length is positive; for a diverging lens, it is negative.

The relationship between the object distance (P), the image distance (q), and the focal length (f) is:

1/p+1/q=1/f

Using these sign conventions:

  • P is always positive.
  • q is positive for real images and negative for virtual images.

The strength (or power) of a lens is measured in diopters (P) and is defined by P=1/f, with f in meters. Lenses can also show aberrations, such as spherical aberration (not all rays focus at one point) and chromatic aberration (different wavelengths refract by different amounts, producing color fringing).

Combination of lenses

In an optical system, a real image formed by one lens can act as the object for a second lens. For multiple lenses, the overall magnification is the product of the individual magnifications from each lens.

Lens aberration

Lens aberration refers to imperfections in an optical system that produce blurred, distorted, or color-fringed images:

  • Spherical aberration arises when rays passing through different lens regions converge at multiple points, reducing sharpness.
  • Chromatic aberration occurs because the lens cannot focus all wavelengths together, creating color fringing.
  • Astigmatism reflects varying focal lengths along different axes, causing uneven sharpness. Distortion means magnification changes with distance from the lens center, bending straight lines. Field curvature implies the lens projects onto a non-flat plane, blurring image edges.
  • Coma leads off-axis points to appear comet-shaped, reducing clarity near the field’s periphery.

Optical instruments

The eye works as an optical instrument by using a lens to focus a real image onto the retina.

Glasses correct vision by using either a diverging (concave) lens for near-sightedness or a converging (convex) lens for far-sightedness.

A magnifying glass is a converging lens. When the object distance (p) is less than the focal length (f), it forms a virtual, erect, and enlarged image.

Reflection and refraction

  • Reflection: angle of incidence = angle of reflection
  • Refraction: bending of light at boundary between media with different refractive indices
  • Snell’s law: n1​sinθ1​=n2​sinθ2​

Dispersion

  • Refractive index varies with wavelength
  • Blue light bends more than red in a prism, creating a spectrum

Conditions for total internal reflection

  • Occurs when light moves from higher to lower refractive index
  • Angle of incidence > critical angle (n1​sinθc​=n2​)
  • All light reflected back into denser medium

Spherical mirrors

  • Concave: converging, positive focal length, real/inverted or virtual/upright images
  • Convex: diverging, negative focal length, always virtual/upright images
  • Mirror equation: 1/p+1/q=1/f
  • Magnification: M=h′/h=−q/p

Thin lenses

  • Convex (converging): positive focal length, real or virtual images
  • Concave (diverging): negative focal length, only virtual images
  • Lens equation: 1/p+1/q=1/f
  • Power: P=1/f (f in meters), measured in diopters
  • Aberrations: spherical (blur), chromatic (color fringing)

Combination of lenses

  • Image from first lens can be object for second lens
  • Total magnification = product of individual magnifications

Lens aberration

  • Spherical aberration: rays focus at different points, reduced sharpness
  • Chromatic aberration: different wavelengths focus differently, color fringing
  • Astigmatism: uneven sharpness along axes
  • Distortion: magnification varies with distance from center
  • Field curvature: image not flat, blurred edges
  • Coma: off-axis points appear comet-shaped

Optical instruments

  • Eye: lens forms real image on retina
  • Glasses: concave lens for near-sightedness, convex lens for far-sightedness
  • Magnifying glass: converging lens, forms virtual, erect, enlarged image when p<f

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Geometrical optics

Reflection and refraction

Reflection is what happens when light bounces off a surface. In a mirror, light is almost completely reflected, and the angle of incidence equals the angle of reflection. When light hits the boundary between one medium and another, some of the light is reflected and the rest is transmitted into the second medium.

Refraction is the change in direction (bending) of light as it passes between media with different refractive indices (n). The amount of bending is described by Snell’s law:

n1​sinθ1​ = n2​sinθ2​

Here:

  • n1​ and n2​ are the refractive indices of the two media.
  • θ1​ and θ2​ are measured from the normal, a line drawn perpendicular to the boundary surface.

Dispersion

Dispersion happens because a medium’s refractive index depends on wavelength. That means different colors bend by different amounts when they enter the medium. In a prism, blue light (shorter wavelength) refracts more than red light (longer wavelength), so white light spreads out into a spectrum.

Conditions for total internal reflection

Total internal reflection occurs when:

  • light travels from a medium with a higher refractive index to one with a lower refractive index, and
  • the angle of incidence is greater than the critical angle.

The critical angle θc​ is found from:

n₁ sinθc = n₂

where n1​ is the refractive index of the denser (higher-n) medium and n2​ is the refractive index of the less dense (lower-n) medium. When the incident angle exceeds θc​, no refracted ray enters the second medium; instead, the light is completely reflected back into the denser medium.

Spherical mirrors

Spherical mirrors are reflective surfaces shaped like part of a sphere. They come in two forms: concave mirrors and convex mirrors:

  • A concave mirror has an inward curvature and focuses parallel light rays to a focal point. It’s a converging mirror with a positive focal length.
  • A convex mirror has an outward curvature and makes light rays diverge. It forms virtual images behind the mirror and has a negative focal length. The radius of curvature is the distance from the mirror to the center of the sphere it came from, and the focal length is half of this value (f=R/2).

The imaging properties are described by the mirror equation:

1/p+1/q=1/f

where object distance (p) is measured from the mirror to the object and image distance (q) is measured from the mirror to the image. By convention:

  • p is positive.
  • q is positive for a real image (formed in front of the mirror) and negative for a virtual image (formed behind the mirror).

Magnification (M) is defined as M=h′/h=−q/p, where h′ is the image height and h is the object height. Real images formed by concave mirrors are inverted, while virtual images are upright. Convex mirrors are diverging, so they always produce virtual images.

Thin lenses

Thin lenses form images by transmitting and bending light (refraction), rather than reflecting it. There are two primary types: convex lenses (converging) and concave lenses (diverging).

A convex lens is similar to a concave mirror in that it converges light rays. Real images form on the opposite side of the lens from the object because the rays actually converge after passing through the lens. Virtual images appear on the same side as the object because the rays do not actually converge.

Concave lenses make light rays diverge, so they produce only virtual images. These images are upright and form on the same side of the lens as the object.

The focal length of a lens tells you where parallel rays converge (or appear to diverge). For a converging lens, the focal length is positive; for a diverging lens, it is negative.

The relationship between the object distance (P), the image distance (q), and the focal length (f) is:

1/p+1/q=1/f

Using these sign conventions:

  • P is always positive.
  • q is positive for real images and negative for virtual images.

The strength (or power) of a lens is measured in diopters (P) and is defined by P=1/f, with f in meters. Lenses can also show aberrations, such as spherical aberration (not all rays focus at one point) and chromatic aberration (different wavelengths refract by different amounts, producing color fringing).

Combination of lenses

In an optical system, a real image formed by one lens can act as the object for a second lens. For multiple lenses, the overall magnification is the product of the individual magnifications from each lens.

Lens aberration

Lens aberration refers to imperfections in an optical system that produce blurred, distorted, or color-fringed images:

  • Spherical aberration arises when rays passing through different lens regions converge at multiple points, reducing sharpness.
  • Chromatic aberration occurs because the lens cannot focus all wavelengths together, creating color fringing.
  • Astigmatism reflects varying focal lengths along different axes, causing uneven sharpness. Distortion means magnification changes with distance from the lens center, bending straight lines. Field curvature implies the lens projects onto a non-flat plane, blurring image edges.
  • Coma leads off-axis points to appear comet-shaped, reducing clarity near the field’s periphery.

Optical instruments

The eye works as an optical instrument by using a lens to focus a real image onto the retina.

Glasses correct vision by using either a diverging (concave) lens for near-sightedness or a converging (convex) lens for far-sightedness.

A magnifying glass is a converging lens. When the object distance (p) is less than the focal length (f), it forms a virtual, erect, and enlarged image.

Key points

Reflection and refraction

  • Reflection: angle of incidence = angle of reflection
  • Refraction: bending of light at boundary between media with different refractive indices
  • Snell’s law: n1​sinθ1​=n2​sinθ2​

Dispersion

  • Refractive index varies with wavelength
  • Blue light bends more than red in a prism, creating a spectrum

Conditions for total internal reflection

  • Occurs when light moves from higher to lower refractive index
  • Angle of incidence > critical angle (n1​sinθc​=n2​)
  • All light reflected back into denser medium

Spherical mirrors

  • Concave: converging, positive focal length, real/inverted or virtual/upright images
  • Convex: diverging, negative focal length, always virtual/upright images
  • Mirror equation: 1/p+1/q=1/f
  • Magnification: M=h′/h=−q/p

Thin lenses

  • Convex (converging): positive focal length, real or virtual images
  • Concave (diverging): negative focal length, only virtual images
  • Lens equation: 1/p+1/q=1/f
  • Power: P=1/f (f in meters), measured in diopters
  • Aberrations: spherical (blur), chromatic (color fringing)

Combination of lenses

  • Image from first lens can be object for second lens
  • Total magnification = product of individual magnifications

Lens aberration

  • Spherical aberration: rays focus at different points, reduced sharpness
  • Chromatic aberration: different wavelengths focus differently, color fringing
  • Astigmatism: uneven sharpness along axes
  • Distortion: magnification varies with distance from center
  • Field curvature: image not flat, blurred edges
  • Coma: off-axis points appear comet-shaped

Optical instruments

  • Eye: lens forms real image on retina
  • Glasses: concave lens for near-sightedness, convex lens for far-sightedness
  • Magnifying glass: converging lens, forms virtual, erect, enlarged image when p<f