Program design
Program design and periodization
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Structure training across micro, meso, and macrocycles
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Monitor athlete response and adapt based on feedback
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Periodization should include:
- Exercise order
- Volume, load, and intensity
- Work-to-rest ratios
- Recovery periods
Speed development strategies
Use block-based training to improve sprint phases progressively.
Block 1: Acceleration development
Primary aim: Improve acceleration mechanics
Training tools: Use incline sprinting to place the athlete in an effective acceleration position. Emphasize low heel recovery, aggressive arm action, and a neutral head aligned with the spine.
Example:
- Monday/Wednesday/Friday: Incline sprints
- 1 set of 3 reps × 15 meters (rest 1.5 minutes)
- 1 set of 4 reps × 20 meters (rest 2 minutes)
Block 2: Long acceleration development
Primary aim: Extend the acceleration phase
Secondary aim: Improve the transition to upright sprinting
Tertiary aim: Begin exposure to speed endurance
Training tools: Gradually reduce the incline to transition toward flat-ground sprinting. Reinforce upright sprint mechanics and introduce acceleration holds.
Example:
- Monday: Incline sprints
- 1 set of 3 reps × 30 meters (rest 3 minutes)
- 1 set of 3 reps × 40 meters (rest 4 minutes)
- Wednesday: Push-up starts, sled tows
- 1 set of 4 reps × 15 meters (rest 3 minutes)
- 2 sets × 30 meters (rest 4 minutes)
- Friday: Crouch starts and acceleration holds
- 1 set of 4 reps × 15 meters (rest 2 minutes)
- 2 sets × 40 meters (rest 4 minutes)
Block 3: Introduction to max speed training
Primary aim: Begin max velocity sprinting
Secondary aim: Maintain acceleration ability
Tertiary aim: Continued exposure to speed endurance and intro to special endurance
Training tools:
- Include short sprints at the beginning of nearly every session to preserve acceleration ability
- Begin exposure to max velocity mechanics through upright sprinting drills
- Introduce speed or special endurance sessions later in the week to build fatigue resistance
Example:
- Monday: Block starts from a crouch position
- 1 set of 2 reps × 20 meters (rest 2.5 minutes)
- 1 set of 2 reps × 30 meters (rest 3.5 minutes)
- 1 set of 3 reps × 40 meters (rest 4 minutes)
- Wednesday: High-stance starts
- 1 set of 3 reps × 20 meters (rest 2.5 minutes)
- Fly-in sprints
- 1 set of 4 reps × 15 meters build-in, 20-meter fly zone (rest 4 minutes)
- Friday:
- Block starts: 1 set of 4 reps × 25 meters (rest 3 minutes)
- Crouch acceleration: 1 set of 2 reps × 45 meters (rest 5 minutes)
- Speed endurance: 2 reps × 60 meters (rest 5 minutes)
Block 4: Max speed emphasis
Primary aim: Maximize top-end sprint velocity
Secondary aim: Maintain acceleration ability
Tertiary aim: Increase special endurance
Training tools:
- Focus on fly-in sprinting with extended fly zones or race modeling
- Include short sprints to maintain acceleration qualities
- Prescribe speed or special endurance work tailored to the athlete’s event demands
Example:
- Monday: Push-up starts
- 1 set of 3 reps × 15 meters (rest 2 minutes)
- Block starts:
- 1 set of 2 reps × 20 meters (rest 3.5 minutes)
- 1 set of 2 reps × 30 meters (rest 4.5 minutes)
- Wednesday: High-stance starts
- 1 set of 3 reps × 20 meters (rest 4 minutes)
- Fly-float-fly sprints: 1 set of 4 reps × 20/20/20 meters (rest 7 minutes)
- Friday:
- Block starts: 1 set of 3 reps × 25 meters (rest 3 minutes)
- Crouch acceleration: 1 set of 1 rep × 40 meters (rest 5 minutes)
- Speed endurance from high stance: 1 set of 2 reps × 90 meters (rest 8.5 minutes)
Monitoring sprint performance
Key sprint variables
| Measure | Description | Interpretation |
|---|---|---|
| Ground contact | Time the foot contacts the ground | Shorter = better force production |
| Step length | Toe-to-heel distance between steps | Longer = better mechanics/posture |
| Stride length | Heel-to-heel distance between the same foot | Increased = better output |
| Flight time | Time the foot is airborne | Longer = possibly more force OR inefficiency |
| Stride angle | Foot angle on push-off | Indicates correct limb trajectory |
| Speed | Step/stride rate and distance over time | Shows phase performance |
| Acceleration | Change in speed over step pairs | High values = powerful stride phases |
Sample agility program
Steps to create a program:
- Perform needs analysis (sport, position-specific)
- Compare athlete to standardized norms
- Prioritize deficits (e.g., agility, maneuverability, perceptual)
- Distribute time accordingly over training blocks
Example: Basketball
- Time frame: 12 weeks (8 off-season, 4 preseason)
- Tests: 505, T-test, agility test
- Planned focus:
- Block 1: 65% COD / 35% maneuverability
- Block 2: 60% COD / 20% maneuverability / 20% agility
- Block 3: 50% COD / 25% maneuverability / 25% agility
Agility development strategies
Agility training should progress from basic mechanical tasks (e.g., deceleration drills) to more complex reactive drills that include perceptual-cognitive components.
Application of agility development blocks
Block 1
- Primary aim: Change of direction (linear deceleration)
- Secondary aim: Maneuverability (body position)
- Key drills:
- Decelerations (forward): 2-4 reps (30 s, 2 min rest)
- Lateral shuffles with height feedback
- Focus: Eccentric braking, low positioning, basic mechanical control
Block 2
- Primary aim: Lateral deceleration capacity
- Secondary aim: Transitioning between movement modes
- Key drills:
- Forward and lateral decelerations
- Z-drills
- Directional alternation (left/right)
- Focus: Reactivity, visual feedback, controlled transitions
Block 3
- Primary aim: Effective deceleration and reacceleration
- Secondary aim: Combine transition + positioning
- Tertiary aim: Agility under stimulus
- Key drills:
- Modified 505
- T-test
- Reactive agility drills (point-and-go)
- Focus: Decision-making, direction change under pressure, footwork refinement
Monitoring agility and change-of-direction ability
| Measure | Description | Interpretation |
|---|---|---|
| COD deficit | Time difference between straight sprint and COD drill | Higher value = more difficulty changing direction |
| Ground contact time | Duration of contact with the ground during COD | Shorter = more efficient braking/reacceleration |
| Exit velocity | Speed after plant/change direction | Higher = effective push-off mechanics |
| Entry velocity | Speed before plant/change direction | Can be used to standardize intensity |
| Decision-making time | Time between stimulus and athlete’s movement | Measures perceptual-cognitive skill |