Agility in field/court sports involves quick directional shifts, often in response to a stimulus. These require:
Perceptual-cognitive skills (e.g., reacting to opponents)
Physical factors (e.g., force production, SSC use)
Technique for minimizing ground contact time (especially when cutting <75°)
More aggressive angles (e.g., 180° turns) = greater braking forces
Tasks with anticipation or reactive demands increase physical challenge
Not all agility or change-of-direction (COD) tests assess the same qualities:
Reactive agility tests include an external stimulus and better reflect sport demands.
Some traditional COD drills (like the 505 or Illinois Agility Test) may be more reflective of maneuverability or metabolic conditioning rather than true agility or COD ability.
| Test | Change-of-direction speed | Maneuverability | Perceptual-cognitive ability | Avg. duration |
| Reactive agility | Yes | Yes | Yes | < 3 s |
| 505 | Yes | No | No | < 3 s |
| Pro agility | Yes | No | No | < 5 s |
| T-test | Yes | Yes | No | < 12 s |
| Illinois agility | Yes | Yes | No | < 12 s |
| L-run | Yes | Yes | No | > 6 s |
Key cues when coaching COD:
Eyes/head focused forward to direct body reorientation.
Shoulders, trunk, and hips align to direction of movement.
Maintain low center of mass during deceleration and reacceleration phases.
Technical focus areas:
Leg action: Dissipate or tolerate force via proper knee motion; avoid stiff-leg braking.
Trunk control: During braking, the trunk must rotate and align to facilitate effective redirection.
Arm action: Use to generate powerful leg drive and avoid counterproductive arm movements.
Agility improvements must include training for:
Visual scanning, anticipation, decision-making, and reaction time.
Recognizing patterns, interpreting opponent cues, and adjusting quickly.
These skills are sport-specific and cannot be trained with COD drills alone—they require purposeful stimulus-response integration.
To improve agility performance:
Emphasize visual focus on key body parts (e.g., hips, shoulders).
Teach reorientation mechanics: quickly transition into the new movement direction.
Improve braking and reacceleration via neuromuscular and positional strategies.
Speed development relies on:
Organized programming that builds both acceleration and max velocity traits.
Integration of rate coding, firing frequency, and stretch-shortening cycle (SSC) adaptations.
While maximal strength is important, training should emphasize:
Weightlifting and plyometric training help enhance neural activation and SSC function.
Assistance training (overspeed):
Examples: bungee runs, downhill sprints
Pros: Trains supramaximal speed
Cons: May reduce force output or increase braking needs
Use: Sparingly and with technical supervision
Resistance training (resisted sprinting):
Examples: sled pushes, incline sprinting, wind resistance
Pros: Enhances acceleration mechanics, ground force application
Cons: Too much resistance may hinder movement quality
Use: To improve RFD and sprint-specific force
Although not a kinetic variable, mobility plays a key role in sprint and agility performance. It refers to an athlete’s ability to move a limb through a desired range of motion, whereas flexibility is a joint’s total ROM.
Poor mobility can reduce the effectiveness of force application and stride efficiency.
Tools like foam rolling, massage, and soft tissue release help optimize dynamic mobility.
Postural integrity and proper joint mechanics must be established before performance or training.
Agility training must address both:
Use:
Closed drills for motor pattern development (e.g., planned COD)
Open drills with varied stimuli to challenge decision-making
Agility training should span the force-velocity spectrum:
Movements like squat jumps, countermovement jumps and drop jumps can enhance SSC function and sprint-specific strength. These should be included alongside traditional weight room work.
| Category | Novice (weight room) | Novice (field) | Advanced (weight room) | Advanced (field) |
| Dynamic strength | Body weight exercises | “Body awareness” drills | Squat, pulls (varied) | High-velocity COD drills |
| Explosive strength | Box jumps | Acceleration drills | Olympic lifts, loaded jumps | Sled pushes, advanced drills |
| Eccentric strength | Drop landing | Deceleration drills | Loaded landings | COD at angles/velocity |
| Reactive strength | — | Beginner plyos | Loaded jumps | Advanced plyos |
| Multidirectional strength | — | Lunges | Unilateral strength drills | Cutting/small-sided games |
| Perceptual-cognitive | — | Simple reaction drills | — | High-stimulus games |
| Agility Type | Beginner | Intermediate | Advanced |
| Change of Dir. | Forward/lateral drills, low velocity COD | Cutting angles ≤ 75°, add stimuli | Cutting >75°, bi-directional drills |
| Maneuverability | Simple path-based tests (e.g., Illinois) | Transition-focused drills (T-test, Z-drill) | Large spatial/temporal uncertainty drills |
| Agility | Basic movement drills only | Add visual/verbal cues (arrow, light) | Evasion games, small-sided drills |
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