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Dynamics

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This chapter covers the following topics:

  • Particle kinematics
  • Plane circular motion
  • Projectile motion
  • Particle kinetics (Newton’s second law)
  • Principle of work and energy
  • Kinetic and potential energy
  • Work, power, and efficiency
  • Impulse and momentum
  • Angular momentum
  • Impact
  • Dynamic friction
  • Plane motion of a rigid body
  • Free and forced vibration
  • Torsional vibration

Particle kinematics

Particle kinematics describes motion without considering the forces that cause it. The goal is to describe how a particle’s position, velocity, and acceleration change with time.

You’ll typically express motion using either scalar variables (for straight-line motion) or vectors (for motion in 2D or 3D). Depending on the path, motion may be described in Cartesian, normal-tangential, or polar coordinates. Kinematics gives you the mathematical tools you’ll later use in dynamics.

Rectilinear motion (straight line)

In straight-line motion, position is described by a single coordinate x(t).

  • Position: x(t)
  • Velocity: v(t)=dtdx​
  • Acceleration: a(t)=dtdv​=dt2d2x​

Constant acceleration equations:

These equations apply when acceleration a is constant.

v=v0​+at

x=x0​+v0​t+21​at2

v2=v02​+2a(x−x0​)

Example: A car accelerates from rest at a=2m/s2 for t=8s. Find the displacement.

x=0+0⋅8+21​(2)(82)=64m

Curvilinear motion

For motion along a curved path, it’s often clearer to work with vectors.

  • Position Vector: r(t)
  • Velocity: v(t)=dtdr​
  • Acceleration: a(t)=dtdv​

Example: If r(t)=3ti^+t2j^​, then differentiate each component with respect to t.

v(t)=3i^+2tj^​

a(t)=2j^​

Plane circular motion

Plane circular motion is motion along a circular path in a two-dimensional plane. The acceleration naturally splits into two perpendicular components:

  • a tangential component (changes the speed)
  • a radial (centripetal) component (changes the direction)

It’s useful to distinguish:

  • Uniform circular motion: speed is constant (no tangential acceleration)

  • Nonuniform circular motion: speed changes (tangential acceleration is present)

  • Tangential velocity:

    v=rω

  • Tangential acceleration:

    at​=rα

  • Radial (centripetal) acceleration:

    ar​=rv2​=rω2

Example: For a wheel of radius r=0.5m spinning at ω=10rad/s:

v=0.5⋅10=5m/s

ar​=0.552​=50m/s2

Projectile motion

Projectile motion describes the two-dimensional motion of a particle under gravity alone (air resistance neglected). The key idea is that the motion separates into:

  • horizontal motion with constant velocity
  • vertical motion with constant acceleration −g

From this, you can find quantities like time of flight, range, and maximum height.

  • Horizontal:

    x=v0​cosθ⋅t

  • Vertical:

    y=v0​sinθ⋅t−21​gt2

  • Time of flight:

    T=g2v0​sinθ​

  • Range:

    R=gv02​sin2θ​

Example: A projectile is launched with v0​=15m/s at θ=45∘:

R=9.81152sin(90∘)​≈22.9m

Particle kinetics (Newton’s second law)

Particle kinetics connects motion to the forces that cause it. Newton’s Second Law states that the net force on a particle equals mass times acceleration. You can use this relationship in two common ways:

  • find acceleration when forces are known
  • find required forces when the motion is specified

∑F=ma

Example: A block of mass 8kg is pulled by a force 40N. Find the acceleration.

a=mF​=840​=5m/s2

Principle of work and energy

The principle of work and energy relates forces and motion through energy rather than acceleration. It states that the work done by all forces as a particle moves from position 1 to position 2 equals the change in kinetic energy.

This approach is especially useful when forces depend on position, because it avoids solving directly for acceleration as a function of time.

T1​+U1→2​=T2​

  • Kinetic energy:

    T=21​mv2

  • Work:

    U=∫F⋅dr

Example: A 4kg block initially at rest is acted upon by a constant force F=12N through 3m. Find the final velocity.

U=12⋅3=36J

The block starts from rest, so T1​=0 and T2​=36J.

T=21​(4)v2=36⇒v=18​≈4.24m/s

Kinetic and potential energy

Kinetic energy is energy of motion. Potential energy is stored energy associated with position or configuration in a force field.

In many mechanical problems, you’ll work with:

  • gravitational potential energy
  • elastic (spring) potential energy

Mechanical energy is conserved when only conservative forces act.

  • Particle KE:

    T=21​mv2

  • Rigid Body KE (rotation):

    T=21​Iω2

  • Gravitational PE:

    V=mgh

Example: A 2kg mass is lifted h=5m. Potential energy gained:

V=2⋅9.81⋅5=98.1J

Work, power, and efficiency

Work measures energy transfer due to a force acting through a displacement. Power measures how quickly work is done. Efficiency compares useful output to total input.

  • Work:

    W=∫F⋅dr

  • Power:

    P=dtdW​=F⋅v

  • Efficiency:

    η=InputOutput​×100%

Example: A motor delivers 500J of work input with 400J output.

η=500400​×100%=80%

Impulse and momentum

Impulse and momentum methods connect force and motion over a time interval. They’re especially useful when forces act for a short time (such as during a hit or collision) or when the force varies with time.

  • Linear impulse:

    J=∫Fdt

  • Linear momentum:

    p​=mv

  • Impulse-momentum principle:

    J=Δp​

Example: A 2kg ball is struck with force F=50N for 0.1s:

J=50⋅0.1=5Ns

Velocity gained:

Δv=mJ​=25​=2.5m/s

Angular momentum

Angular momentum is the rotational counterpart of linear momentum. It can be defined about a point, and its rate of change depends on the net external moment about that point.

When external moments are negligible, angular momentum is conserved.

  • Angular momentum:

    H=Iω

  • Angular impulse:

    ∫Mdt=ΔH

Example: A flywheel with I=4kg⋅m2 spins at ω=20rad/s:

H=4⋅20=80kg⋅m2/s

Conservation of momentum

Momentum conservation is a special case of the impulse-momentum relationship.

  • Linear: If ∑Fext​=0, then

    p​initial​=p​final​

  • Angular: If ∑M=0, then

    Hinitial​=Hfinal​

Example: Two carts, m1​=3kg moving at 2m/s, collides elastically with m2​=2kg at rest. Total initial momentum:

p=3⋅2=6kg⋅m/s

Final total momentum must also be 6kg⋅m/s.

Impact

Impact is a collision that occurs over a short time interval, producing large impulsive forces. During the collision, external forces are often treated as negligible compared with the impulsive contact forces, so momentum methods are commonly used.

Collisions are classified by how much kinetic energy is lost:

  • elastic
  • partially elastic
  • perfectly inelastic

The coefficient of restitution measures how “elastic” the collision is.

  • Coefficient of restitution:

    e=vA1​−vB1​vB2​−vA2​​,0≤e≤1

Example: Two balls collide: vA1​=4m/s, vB1​=0, vA2​=1m/s, vB2​=?, e=0.8.

0.8=4−0vB2​−1​⇒vB2​=4.2m/s

Dynamic friction

Dynamic (kinetic) friction is the resistive force between two surfaces sliding relative to each other. A common model assumes the friction magnitude is proportional to the normal force.

  • Kinetic friction force:

    fk​=μk​N

Example: A 10kg block slides on a surface with μk​=0.3.

fk​=0.3⋅(10⋅9.81)≈29.4N

Plane motion of a rigid body

Plane motion of a rigid body combines translation and rotation in a single plane. Unlike particle motion, rigid body motion depends on how mass is distributed, which is captured through rotational inertia.

Common analysis tools include Newton-Euler equations and energy methods.

  • Velocity of a point B on a rotating body:

    vB​=vA​+ω×rB/A​

  • Equations of Motion:

    ∑F=maG​

    ∑MG​=IG​α

Example: A rod of length 2m rotates about its end with ω=5rad/s. Find the velocity of the tip.

v=rω=2⋅5=10m/s

Free and forced vibration

Vibration is oscillatory motion. The two basic cases are:

  • Free vibration: motion caused by an initial disturbance, with no continuing external excitation
  • Forced vibration: motion driven by an ongoing external load

System response depends on properties such as mass, stiffness, and damping. Natural frequency and damping ratio are commonly used to describe that response.

Free vibration (undamped)

mx¨+kx=0

General solution:

x(t)=Acos(ωn​t)+Bsin(ωn​t)

where

ωn​=mk​​

Example: For m=1kg, k=25N/m:

ωn​=125​​=5rad/s

Forced vibration

mx¨+kx=F0​cos(ωt)

Example: For m=2kg, k=50N/m, F0​=10N, ω=3rad/s: The forcing term drives oscillations at ω=3rad/s.

Torsional vibration

Torsional vibration is angular oscillation about a system’s longitudinal axis. It commonly appears in rotating shafts, drive trains, and power transmission systems.

The equations mirror linear vibration, but use angular displacement, torsional stiffness, and mass moment of inertia.

  • Equation of motion:

    Iθ¨+kθ​θ=0

  • Natural frequency:

    ωn​=Ikθ​​​

Example: For I=0.5kg⋅m2, kθ​=200N⋅m/rad:

ωn​=0.5200​​=20rad/s

Particle kinematics

  • Describes motion without considering forces
  • Uses position, velocity, acceleration (scalar for straight-line, vector for 2D/3D)
  • Constant acceleration equations:
    • v=v0​+at
    • x=x0​+v0​t+21​at2
    • v2=v02​+2a(x−x0​)

Plane circular motion

  • Motion along a circular path; acceleration has tangential and radial (centripetal) components
  • Key formulas:
    • v=rω
    • at​=rα
    • ar​=rv2​=rω2
  • Uniform: constant speed; Nonuniform: speed changes

Projectile motion

  • 2D motion under gravity; separates into horizontal (constant velocity) and vertical (constant acceleration)
  • Key equations:
    • x=v0​cosθ⋅t
    • y=v0​sinθ⋅t−21​gt2
    • T=g2v0​sinθ​ (time of flight)
    • R=gv02​sin2θ​ (range)

Particle kinetics (Newton’s second law)

  • Relates net force to mass and acceleration: ∑F=ma
  • Used to find acceleration from forces or required force for given motion

Principle of work and energy

  • Work done by all forces equals change in kinetic energy: T1​+U1→2​=T2​
  • Kinetic energy: T=21​mv2
  • Work: U=∫F⋅dr

Kinetic and potential energy

  • Kinetic energy: energy of motion (T=21​mv2 for particles, T=21​Iω2 for rotation)
  • Potential energy: energy due to position (gravitational: V=mgh; elastic: springs)
  • Mechanical energy conserved if only conservative forces act

Work, power, and efficiency

  • Work: W=∫F⋅dr
  • Power: P=dtdW​=F⋅v
  • Efficiency: η=InputOutput​×100%

Impulse and momentum

  • Impulse: J=∫Fdt
  • Linear momentum: p​=mv
  • Impulse-momentum principle: J=Δp​

Angular momentum

  • Angular momentum: H=Iω
  • Rate of change equals net external moment: ∫Mdt=ΔH
  • Conserved if external moments are zero

Conservation of momentum

  • Linear: ∑Fext​=0⟹p​initial​=p​final​
  • Angular: ∑M=0⟹Hinitial​=Hfinal​

Impact

  • Short-duration collisions; use momentum methods
  • Collision types: elastic, partially elastic, perfectly inelastic
  • Coefficient of restitution: e=vA1​−vB1​vB2​−vA2​​, 0≤e≤1

Dynamic friction

  • Kinetic friction opposes sliding: fk​=μk​N
  • μk​ is the coefficient of kinetic friction; N is normal force

Plane motion of a rigid body

  • Combines translation and rotation in a plane
  • Velocity of point: vB​=vA​+ω×rB/A​
  • Equations of motion:
    • ∑F=maG​
    • ∑MG​=IG​α

Free and forced vibration

  • Free vibration: oscillation after initial disturbance; no ongoing force
  • Forced vibration: oscillation driven by external force
  • Free vibration equation: mx¨+kx=0, natural frequency ωn​=mk​​
  • Forced vibration: mx¨+kx=F0​cos(ωt)

Torsional vibration

  • Angular oscillation about axis; uses angular displacement, torsional stiffness, inertia
  • Equation: Iθ¨+kθ​θ=0
  • Natural frequency: ωn​=Ikθ​​​

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Dynamics

This chapter covers the following topics:

  • Particle kinematics
  • Plane circular motion
  • Projectile motion
  • Particle kinetics (Newton’s second law)
  • Principle of work and energy
  • Kinetic and potential energy
  • Work, power, and efficiency
  • Impulse and momentum
  • Angular momentum
  • Impact
  • Dynamic friction
  • Plane motion of a rigid body
  • Free and forced vibration
  • Torsional vibration

Particle kinematics

Particle kinematics describes motion without considering the forces that cause it. The goal is to describe how a particle’s position, velocity, and acceleration change with time.

You’ll typically express motion using either scalar variables (for straight-line motion) or vectors (for motion in 2D or 3D). Depending on the path, motion may be described in Cartesian, normal-tangential, or polar coordinates. Kinematics gives you the mathematical tools you’ll later use in dynamics.

Rectilinear motion (straight line)

In straight-line motion, position is described by a single coordinate x(t).

  • Position: x(t)
  • Velocity: v(t)=dtdx​
  • Acceleration: a(t)=dtdv​=dt2d2x​

Constant acceleration equations:

These equations apply when acceleration a is constant.

v=v0​+at

x=x0​+v0​t+21​at2

v2=v02​+2a(x−x0​)

Example: A car accelerates from rest at a=2m/s2 for t=8s. Find the displacement.

x=0+0⋅8+21​(2)(82)=64m

Curvilinear motion

For motion along a curved path, it’s often clearer to work with vectors.

  • Position Vector: r(t)
  • Velocity: v(t)=dtdr​
  • Acceleration: a(t)=dtdv​

Example: If r(t)=3ti^+t2j^​, then differentiate each component with respect to t.

v(t)=3i^+2tj^​

a(t)=2j^​

Plane circular motion

Plane circular motion is motion along a circular path in a two-dimensional plane. The acceleration naturally splits into two perpendicular components:

  • a tangential component (changes the speed)
  • a radial (centripetal) component (changes the direction)

It’s useful to distinguish:

  • Uniform circular motion: speed is constant (no tangential acceleration)

  • Nonuniform circular motion: speed changes (tangential acceleration is present)

  • Tangential velocity:

    v=rω

  • Tangential acceleration:

    at​=rα

  • Radial (centripetal) acceleration:

    ar​=rv2​=rω2

Example: For a wheel of radius r=0.5m spinning at ω=10rad/s:

v=0.5⋅10=5m/s

ar​=0.552​=50m/s2

Projectile motion

Projectile motion describes the two-dimensional motion of a particle under gravity alone (air resistance neglected). The key idea is that the motion separates into:

  • horizontal motion with constant velocity
  • vertical motion with constant acceleration −g

From this, you can find quantities like time of flight, range, and maximum height.

  • Horizontal:

    x=v0​cosθ⋅t

  • Vertical:

    y=v0​sinθ⋅t−21​gt2

  • Time of flight:

    T=g2v0​sinθ​

  • Range:

    R=gv02​sin2θ​

Example: A projectile is launched with v0​=15m/s at θ=45∘:

R=9.81152sin(90∘)​≈22.9m

Particle kinetics (Newton’s second law)

Particle kinetics connects motion to the forces that cause it. Newton’s Second Law states that the net force on a particle equals mass times acceleration. You can use this relationship in two common ways:

  • find acceleration when forces are known
  • find required forces when the motion is specified

∑F=ma

Example: A block of mass 8kg is pulled by a force 40N. Find the acceleration.

a=mF​=840​=5m/s2

Principle of work and energy

The principle of work and energy relates forces and motion through energy rather than acceleration. It states that the work done by all forces as a particle moves from position 1 to position 2 equals the change in kinetic energy.

This approach is especially useful when forces depend on position, because it avoids solving directly for acceleration as a function of time.

T1​+U1→2​=T2​

  • Kinetic energy:

    T=21​mv2

  • Work:

    U=∫F⋅dr

Example: A 4kg block initially at rest is acted upon by a constant force F=12N through 3m. Find the final velocity.

U=12⋅3=36J

The block starts from rest, so T1​=0 and T2​=36J.

T=21​(4)v2=36⇒v=18​≈4.24m/s

Kinetic and potential energy

Kinetic energy is energy of motion. Potential energy is stored energy associated with position or configuration in a force field.

In many mechanical problems, you’ll work with:

  • gravitational potential energy
  • elastic (spring) potential energy

Mechanical energy is conserved when only conservative forces act.

  • Particle KE:

    T=21​mv2

  • Rigid Body KE (rotation):

    T=21​Iω2

  • Gravitational PE:

    V=mgh

Example: A 2kg mass is lifted h=5m. Potential energy gained:

V=2⋅9.81⋅5=98.1J

Work, power, and efficiency

Work measures energy transfer due to a force acting through a displacement. Power measures how quickly work is done. Efficiency compares useful output to total input.

  • Work:

    W=∫F⋅dr

  • Power:

    P=dtdW​=F⋅v

  • Efficiency:

    η=InputOutput​×100%

Example: A motor delivers 500J of work input with 400J output.

η=500400​×100%=80%

Impulse and momentum

Impulse and momentum methods connect force and motion over a time interval. They’re especially useful when forces act for a short time (such as during a hit or collision) or when the force varies with time.

  • Linear impulse:

    J=∫Fdt

  • Linear momentum:

    p​=mv

  • Impulse-momentum principle:

    J=Δp​

Example: A 2kg ball is struck with force F=50N for 0.1s:

J=50⋅0.1=5Ns

Velocity gained:

Δv=mJ​=25​=2.5m/s

Angular momentum

Angular momentum is the rotational counterpart of linear momentum. It can be defined about a point, and its rate of change depends on the net external moment about that point.

When external moments are negligible, angular momentum is conserved.

  • Angular momentum:

    H=Iω

  • Angular impulse:

    ∫Mdt=ΔH

Example: A flywheel with I=4kg⋅m2 spins at ω=20rad/s:

H=4⋅20=80kg⋅m2/s

Conservation of momentum

Momentum conservation is a special case of the impulse-momentum relationship.

  • Linear: If ∑Fext​=0, then

    p​initial​=p​final​

  • Angular: If ∑M=0, then

    Hinitial​=Hfinal​

Example: Two carts, m1​=3kg moving at 2m/s, collides elastically with m2​=2kg at rest. Total initial momentum:

p=3⋅2=6kg⋅m/s

Final total momentum must also be 6kg⋅m/s.

Impact

Impact is a collision that occurs over a short time interval, producing large impulsive forces. During the collision, external forces are often treated as negligible compared with the impulsive contact forces, so momentum methods are commonly used.

Collisions are classified by how much kinetic energy is lost:

  • elastic
  • partially elastic
  • perfectly inelastic

The coefficient of restitution measures how “elastic” the collision is.

  • Coefficient of restitution:

    e=vA1​−vB1​vB2​−vA2​​,0≤e≤1

Example: Two balls collide: vA1​=4m/s, vB1​=0, vA2​=1m/s, vB2​=?, e=0.8.

0.8=4−0vB2​−1​⇒vB2​=4.2m/s

Dynamic friction

Dynamic (kinetic) friction is the resistive force between two surfaces sliding relative to each other. A common model assumes the friction magnitude is proportional to the normal force.

  • Kinetic friction force:

    fk​=μk​N

Example: A 10kg block slides on a surface with μk​=0.3.

fk​=0.3⋅(10⋅9.81)≈29.4N

Plane motion of a rigid body

Plane motion of a rigid body combines translation and rotation in a single plane. Unlike particle motion, rigid body motion depends on how mass is distributed, which is captured through rotational inertia.

Common analysis tools include Newton-Euler equations and energy methods.

  • Velocity of a point B on a rotating body:

    vB​=vA​+ω×rB/A​

  • Equations of Motion:

    ∑F=maG​

    ∑MG​=IG​α

Example: A rod of length 2m rotates about its end with ω=5rad/s. Find the velocity of the tip.

v=rω=2⋅5=10m/s

Free and forced vibration

Vibration is oscillatory motion. The two basic cases are:

  • Free vibration: motion caused by an initial disturbance, with no continuing external excitation
  • Forced vibration: motion driven by an ongoing external load

System response depends on properties such as mass, stiffness, and damping. Natural frequency and damping ratio are commonly used to describe that response.

Free vibration (undamped)

mx¨+kx=0

General solution:

x(t)=Acos(ωn​t)+Bsin(ωn​t)

where

ωn​=mk​​

Example: For m=1kg, k=25N/m:

ωn​=125​​=5rad/s

Forced vibration

mx¨+kx=F0​cos(ωt)

Example: For m=2kg, k=50N/m, F0​=10N, ω=3rad/s: The forcing term drives oscillations at ω=3rad/s.

Torsional vibration

Torsional vibration is angular oscillation about a system’s longitudinal axis. It commonly appears in rotating shafts, drive trains, and power transmission systems.

The equations mirror linear vibration, but use angular displacement, torsional stiffness, and mass moment of inertia.

  • Equation of motion:

    Iθ¨+kθ​θ=0

  • Natural frequency:

    ωn​=Ikθ​​​

Example: For I=0.5kg⋅m2, kθ​=200N⋅m/rad:

ωn​=0.5200​​=20rad/s

Key points

Particle kinematics

  • Describes motion without considering forces
  • Uses position, velocity, acceleration (scalar for straight-line, vector for 2D/3D)
  • Constant acceleration equations:
    • v=v0​+at
    • x=x0​+v0​t+21​at2
    • v2=v02​+2a(x−x0​)

Plane circular motion

  • Motion along a circular path; acceleration has tangential and radial (centripetal) components
  • Key formulas:
    • v=rω
    • at​=rα
    • ar​=rv2​=rω2
  • Uniform: constant speed; Nonuniform: speed changes

Projectile motion

  • 2D motion under gravity; separates into horizontal (constant velocity) and vertical (constant acceleration)
  • Key equations:
    • x=v0​cosθ⋅t
    • y=v0​sinθ⋅t−21​gt2
    • T=g2v0​sinθ​ (time of flight)
    • R=gv02​sin2θ​ (range)

Particle kinetics (Newton’s second law)

  • Relates net force to mass and acceleration: ∑F=ma
  • Used to find acceleration from forces or required force for given motion

Principle of work and energy

  • Work done by all forces equals change in kinetic energy: T1​+U1→2​=T2​
  • Kinetic energy: T=21​mv2
  • Work: U=∫F⋅dr

Kinetic and potential energy

  • Kinetic energy: energy of motion (T=21​mv2 for particles, T=21​Iω2 for rotation)
  • Potential energy: energy due to position (gravitational: V=mgh; elastic: springs)
  • Mechanical energy conserved if only conservative forces act

Work, power, and efficiency

  • Work: W=∫F⋅dr
  • Power: P=dtdW​=F⋅v
  • Efficiency: η=InputOutput​×100%

Impulse and momentum

  • Impulse: J=∫Fdt
  • Linear momentum: p​=mv
  • Impulse-momentum principle: J=Δp​

Angular momentum

  • Angular momentum: H=Iω
  • Rate of change equals net external moment: ∫Mdt=ΔH
  • Conserved if external moments are zero

Conservation of momentum

  • Linear: ∑Fext​=0⟹p​initial​=p​final​
  • Angular: ∑M=0⟹Hinitial​=Hfinal​

Impact

  • Short-duration collisions; use momentum methods
  • Collision types: elastic, partially elastic, perfectly inelastic
  • Coefficient of restitution: e=vA1​−vB1​vB2​−vA2​​, 0≤e≤1

Dynamic friction

  • Kinetic friction opposes sliding: fk​=μk​N
  • μk​ is the coefficient of kinetic friction; N is normal force

Plane motion of a rigid body

  • Combines translation and rotation in a plane
  • Velocity of point: vB​=vA​+ω×rB/A​
  • Equations of motion:
    • ∑F=maG​
    • ∑MG​=IG​α

Free and forced vibration

  • Free vibration: oscillation after initial disturbance; no ongoing force
  • Forced vibration: oscillation driven by external force
  • Free vibration equation: mx¨+kx=0, natural frequency ωn​=mk​​
  • Forced vibration: mx¨+kx=F0​cos(ωt)

Torsional vibration

  • Angular oscillation about axis; uses angular displacement, torsional stiffness, inertia
  • Equation: Iθ¨+kθ​θ=0
  • Natural frequency: ωn​=Ikθ​​​

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