Motion with integrals
Motion along a line is one of the most common applications of differential and integral calculus. Recall from section 4.2 that derivatives connect position, velocity, and acceleration. Here we go in the reverse direction: if you know an acceleration function (and an initial condition), you can integrate to find velocity, and integrate again to find position.
Displacement
Integrating an object’s velocity over a time interval gives its displacement, meaning the net change in position.
For example, let the velocity (in meters per second) be
Find the change in position from to seconds:
A displacement of means the object ends where it started after the first 4 seconds.
Total distance
Total distance traveled counts how far the object moves regardless of direction. To do that, we integrate the absolute value of velocity.
To evaluate:
- Find when the velocity changes sign (first find where it equals ).
- Write the absolute value as a piecewise function.
- Split the integral at those points.
Using the same velocity function and the interval :
The velocity is when , so . That’s where the direction changes, so it’s the breakpoint for the absolute value.
Then the total distance is
Because an integral gives signed area, any region where contributes negative area. Taking (or splitting the integral and flipping the sign where needed) turns that negative area into positive distance.
For problems that allow a calculator/Desmos, you can enter the absolute value directly, like
Accumulating position from velocity
If you know the velocity function and the position at one time, you can find the position at another time using the Fundamental Theorem of Calculus.
The velocity, in units per second, of an object moving along a number line is . Its position at time is .
a) Find the particle’s position at seconds.
b) Find the total distance the particle traveled on.
Solutions
a)
By the FTC,
So
So the particle starts at units and is at units when seconds.
b) Total distance over
The total distance traveled is
On , the velocity is positive for and , and negative for . So the absolute value in piecewise form is
So the integral set-up for the total distance is
From acceleration to position
Sometimes you’re given acceleration and initial conditions for both velocity and position. In that case, you integrate twice, solving for the constant of integration each time.
Given:
Find .
Solution
Use to find :
So . Then
Use to find :
Therefore
Velocity graphs
Sometimes velocity is given as a graph rather than a formula. Since integrating velocity gives change in position, you can find:
- displacement by computing net signed area under
- total distance by computing total area (treating areas below the axis as positive)
The velocity of a particle moving along a line is shown in the graph below for .
a) Find the displacement of the particle from to .
b) Find the total distance traveled over this time.
c) If the particle’s position at is , find its position at .
Solutions
a) Displacement
To find displacement, add the signed areas (areas above the axis are positive; below are negative).
- On :
The triangle above the -axis has a base of length and a height of , so the signed area is
- On :
The trapezoid below the -axis has a height of and two bases of length and , so the signed area is
- On :
The triangle above the -axis has a base of length and a height of , so the signed area is
Adding these values gives a displacement of
b) Total distance
Total distance is the sum of the absolute values of those areas:
c) given
The displacement from to is
So
Now compute the net signed area from to :
- On :
The rectangle below the -axis has a width of and a length of , so the signed area is
- On :
The triangle from to matches the triangle from to with opposite sign, so these signed areas cancel.
So . Substitute this and :
